Explorations
of Sci-fi mechanical and robotics design
and
how the aesthetic has evolved.
For my COP3 dissertation, I really want
explore, in-depth, my core area of interest within the field of concept design
and illustration, that is sci-fi mechanical and robotic designs (these includes
vehicles, startships, machines, robots etc) . Having grown up watching series
like Power rangers and Gundam, these subjects have always been absolutely
fascinating to me. But as I grew older and begin to watch news sci-fi series
like Star Wars, Evangalion and Ghost in the Shell and playing video games
series Metal gear solid and Horizon Zero Dawn, it became an area of design that
I want to see myself practicing and mastering in the future. This topic for
dissertation then will not only be interesting to discuss but will have major
benefits not only for my theoretical knowledge but my practical skill as well,
as it is basically great excuse to draw some pretty cool robots.
Breaking it down, I would like first to
take a quick look back at the history of sci-fi general, particularly on how
much the narrative of sci-fi itself has changed from its conception with the
flow of technology, and in doing so, alter the aesthetic of sci-fi design as a
whole. To be even more specific, I would definitely want to focus more on the
aesthetic development of mechanical design, from the tripods of H.G Wells’s War
of the Worlds to the space ship of Starwars to the gritty streets of Blade
Runner.
From
this then, I can take out a few specific case studies to dive into further for
the main ‘body’ of my essay, that in some way represent the diversity and the
different eras of sci-fi mechanical design and seeing the philosophy behind
each of them. This would include :
+ The works of futurist artist Syd Mead,
whose works exudes a sense of simplicity and practical functionality that came
from his experience as an industrial designer with brands like Ford and Honda
coupled with the bright, clean and optimistic aesthetic of 70s Sci-fi. (this can represent the Hard sci-fi narrative
and aesthetic)
+ The designs of Star wars, which now can
be considered synonymous with the whole genre itself, weather it is the iconic
star fighters and destroyers, or the very distinctive droid designs. I particularly
love the work of Doug Chiang and what he did with the droid army in the prequel
trilogy (this can represent Soft sci-fi )
+ Cyberpunk : In my opinion, the prevailing
sci-fi motif currently with titles like Ghost in the shell and Blade Runner. It
would also serve as evidence to the points mentioned above, regarding how much
the narrative and the aesthetic of sci-fi has change compared to the other 2
case studies. (representing the New Wave narrative)
+ Mechas : Going back to roots and take a
look at the hyper fantasized, over the top superbots of Japan, from Gundam, to
Metal gear. I particularly fell in love
with the bionic-influenced designs of Yoji Shinkawa – concept artists for the
Metal gear series and Zone of the Enders. (representing a contrast between East
and West).
From each of this case studies, I want to
produce several mechanical/robotic design of myself, using each of their
philosophy, and style, just see how close I can make a design that fits well
within each of universe. This will test both my artistic ability and my
understanding of each of the case study subjects
From all of that, I would finally arrive at
my own perception regarding on how the sci-fi aesthetic will evolved in the
future, in particular, how VR may introduce new mechanical design potential or
how the available military technology shape the battlefield decades from now.
This can also come in the form of several concept designs which can be utilized
later on in extended practices.
Sources fro research :
Research sources :
Books:
- Chiang D (2008) Mechanika : Creating the Art of science
fiction with Doug Chiang , F&W
Publications Inc.
- Le Blanc M. , Odell C. (2014) Akira ,
Palgrave Macmillian
- Hanson M. (2005) Building Sci-fi
Moviescapes : The Science behind the fiction, Gulf Professional publishing.
- Holland S. (2009) Sci-fi art : A graphic
history, Harper Collins
- Unno H. (2018) The art of fantasty,
Sci-fi and Steampunk, Pie International company Limited
- Cohen D, Taylor R. (2017) The art of
Ghost in the Shell , Titan Books
- Roberts A (2016) The History of Science
Fiction , Springer.
- Bolton C., Ronay C I Jr, Tatsumi T.
(2007) Robot Ghosts and Wired Dreams : Japanese Science fiction from origins to
anime, University of Minnesota press
- Szostak (2017) The Art of Star Wars : The
Last Jedi, Harry N. Abrams
- Davies P (2017) The Art of Horizon Zero
Dawn, Titan books.
- Zamprioli L (2012) Abakan 2288 –
Kallamity’s World of Mecha Design
Websites :
Forbes – For interviews
Artstation – Art display websites
CG world – Magazine
Sci-fi-o-rama – Sci fi art website
Sydmead.com – futuristic visual artist
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