Wednesday, November 21, 2018

LAUAN601: Practical #3

This week concludes a large section of my practicals, in terms of the finished final illustrations. In general, I found the pieces works quite well, not only on a technical and aesthetic level, but narrative-wise as well, translating the emotions and thoughts I wanted. One thing that was mentioned by my tutors that perhaps some of the narrative points might be a bit vague if you're familiar with the context of the situation so within the submission sheets for the practicals, it might be best for me to includes several introductory lines to each piece. However, overall, I did try to build as much stories into all the finer details as possible

Age: S.A.M model in used in a care centre, helping elders to experience the memories and feelings of their youth. Inspired by my case study of Paro - a therapeutic robot seal being used in care homes across the world for people with dementia, and also increasing application of VR tech in everyday life.




Early sketch 


Love: Inspired by the case study of Hatsune Miku - the digital diva, along with elements of Japanese subculture such as otaku- those who are passionate fans of a certain subject, hikikomori - people who lock themselves in their rooms and disconnect from the world, and the Japanese love of digital. This illustration echos the story of artificial love, similar to that of Spike Jonze's 'Her' (2013) 





The hikikomori environment 



Kondo Akihiko - 35
Passionate fan who got married to his virtual Idol - Hatsune Miku 

Care : Inspired by my own real life experience and observations of my own family and Frank's within Robot and Frank, portraying our reliance on tech even in the most human matters, such as caring for our children, with young parents increasingly exposes their kids to more tech at an early age and the new generation being 'nurtured' by tech ( via phone, ipads, the internet ) 










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