- Initial finding:
Main are of interest : Female characters
- Phenomenons : Hypersexualisation of female characters
Otaku and Bishoujo culture in Japanese design
Emergence of strong female characters in recent media
-Sources :
Kotaku article : "Sexism , Character design and the role of women in created worlds"
Artist Takashi Murakami's "Nurse Ko2"
Book: Virtual character design for games and interactive media
- Potential sources: book : Creative character design
reference images : Lara Croft
=> Seeing a development of sexual icon to a strong female role
Result for this topic can discuss the process of creating a "strong" female character.
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